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Old Aug 16, 2005, 07:56 PM // 19:56   #61
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Quote:
Originally Posted by Therlun
rofl
That is the perfect example of how stereotypes ruin the game.
Someone with a "Warrior+Ele+Monk[i assume]" group complaining about a mob being to strong.
There are dozends of skills to shut a mob down, and you (mostly) would only need one if it in a group of 8 players to defeat that boss...
Ok then, one of your groups wasnt prepared for it.
But now you know for the next time. SO perhaps of instantly jumping into the mission you could spent 30 seconds to organize the skills your teammates will take...

Crying for "NERF" because you are to incompetent too manage a mob, and because you seem to be unable to even think about changing your strategies ruins the game for others!
Its not my strategies here. You have to realize that this was a PUG and they were mostly damn stupid.

Cheep is a better word than invincible.
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Old Aug 16, 2005, 07:59 PM // 19:59   #62
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A decent mesmer will laugh at this guy, then casually look over his domination line to pick the most amusing method of killing him.
A decent necromancer can strip him bare of enchantments and reduce the effectivity of healing, leaving him a soft puppy for the rest of the team to finish.
A decent elementalist can create a ten-second timeframe in which most skills the guy tries get interrupted, breaking through the cycle of self-heals.
A decent warrior can either be landing this guy on his behind interrupting his self-heals, or use interruption to stop heals.
A decent ranger can interrupt and be distracting the heals until the guy has nothing left to heal himself with.
A decent monk keeps his team alive while they do their work.

You get eight player spots for this mission. If none of them has any answer to guys like this besides "HULK SMASH!! MORE DAMAGE!!!", you really deserve to lose.
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Old Aug 16, 2005, 08:02 PM // 20:02   #63
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Quote:
Originally Posted by DarkAynjil
Hmm... Methinks the BOSS is not the problem in Thunderhead.....
So true...

Nothing needs to change in the mission, you just need a group with people who know how to play their role, and make sure there is some group discussion before you go in so there isn't too much duplication at the expense of leaving something behind...
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Old Aug 16, 2005, 08:04 PM // 20:04   #64
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Stop blaming failures on 'stupid pugs'... there's a good chance you were also part of the problem.

If you were the group leader or even just added in the group, most of the blame falls on you since you didn't take the responsibility to check skills or even question people to figure out if they were competent. The least you could have done was to scan the group composition. If a mission starts going wrong and you know what you're doing, then by all means take control.

You do realize, ANYONE could run a 'cheap' mo/me and spam orison all day and laugh at silly warriors trying to power attack them.
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Old Aug 16, 2005, 08:14 PM // 20:14   #65
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Quote:
Originally Posted by borkbork
You do realize, ANYONE could run a 'cheap' mo/me and spam orison all day and laugh at silly warriors trying to power attack them.
I do the monk thing a lot in the arena actually (so much fun!).

I did check skills etc. before heading out. While watching a video replay (I recorded the thing so I could look at it later) I figured out that the first time we failed it was a Jade Armor killing the King and the second time our "trusty" monk went afk in the middle of the fight.

So I guess the boss really must not be that hard with a good group, even a good PUG.

To further hypocricize myself:
/not signed Anet should make Demitrios lvl 40 BILLION!!!!!! OMG no newbs should ever get past Thunderhead cuz theyre newbs RED ENGINE GORED...
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Old Aug 16, 2005, 08:45 PM // 20:45   #66
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I don't see what the problem is. He enchants himself with Aura of Faith and spams orison of healing?
Draw conditions?

Aura of Faith takes what, 60 seconds to recharge? Kill the Aura of Faith and if you can do more than 200 damage per 2 seconds, great, he'll go down. A mesmer with backfire, power spike/leak, anything really. Warrior/ele with knockdown. Hell....even scourge healing.

With the insane flow of pyromancers, they should be carrying meteor shower/meteor with them so if they time their stuff, the boss should be knocked down for a very good amount of time.
A Necro with a DoT build can hurt him too.
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Old Aug 16, 2005, 08:49 PM // 20:49   #67
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It's been said a bunch in here already, but I feel compelled to say it again:

Just interrupt him and shut down his energy.


It's not sexy like doing 400+ point of damage per attack, but for example pretty much any combination of Distracting Shot, Debilitating Shot and Concussion Shot will turn him into a baby. As long as you survive all the other stuff, you're golden.
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Old Aug 16, 2005, 09:24 PM // 21:24   #68
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Your tag says W/N and your group had problems with a monk boss ?!?

And 4 warriors and 2 eles could not interupt 1 monk boss?
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Old Aug 16, 2005, 10:58 PM // 22:58   #69
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Quote:
Originally Posted by Doomlord_Slayermann
Its not my strategies here. You have to realize that this was a PUG and they were mostly damn stupid.

Cheep is a better word than invincible.
don't blame the game when the players are stupid.
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Old Aug 16, 2005, 11:15 PM // 23:15   #70
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Hmm. Stefan, Thom, Orion, Reyna and I took him down no problem.
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Old Aug 16, 2005, 11:24 PM // 23:24   #71
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Quote:
Originally Posted by Tigris Of Gaul
Hmm. Stefan, Thom, Orion, Reyna and I took him down no problem.
Really? Interesting. You might want to let Anet know since only Thom is available at Thunderhead Keep.
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Old Aug 16, 2005, 11:37 PM // 23:37   #72
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All this guy does is put up Aura of Faith and spam Orison of Healing on himself. He has a ton of armor but nothing that should stop any decent offense. Enchantment removal, interrupts, knockdowns, energy debilitation, and various pieces of Monk hate all take this guy out. If you didn't bring any of these things...well, good luck.

I'll point out that a team with 4 Warriors in PvE is terrible, as most PvE Warriors are designed to tank, not deal damage. That entire team probably had the total offense of a group of henchies.

Peace,
-CxE
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Old Aug 17, 2005, 01:08 AM // 01:08   #73
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/not signed


If you remove him from Thunderhead, you might as well remove Josso Essher from Thirsty River (you didn't get a clue there?), Coventina The Matron from Ring of Fire, and Willa The Unpleasant (Best name ever) from Abbadon Mouth (Where she team up with ANOTHER Mursaat boss - Fun times )

It has already been said MANY MANY times how to beat him, but as follows: Diversion, Distracting Shot, Power Leak/Spike/Drain/Block, Echo-Sacrified Meteor Shower/Maelstrom, the list goes on...
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Old Aug 17, 2005, 01:22 AM // 01:22   #74
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Quote:
Originally Posted by AeroLion
Really? Interesting. You might want to let Anet know since only Thom is available at Thunderhead Keep.
Devona, whatever. The fact that I and a guildie could do it with 6 henchmen is enough of a response, however. The hard part is getting enough damage out with henchmen, though.

Last edited by Tigris Of Gaul; Aug 17, 2005 at 01:25 AM // 01:25..
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Old Aug 17, 2005, 02:13 AM // 02:13   #75
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Quote:
Originally Posted by Doomlord_Slayermann
Maybe no one else has this problem, but .....
But, stop right there bucko, from the looks of this thread you are in your own sand pit as the boss ain't hard, you may be narrow minded or just unlucky on your PuGs.

Maybe you should try the following from what others have said;

- Try a different PuG with different play styles (Doom the trinity)
- Try to change skills to interupt or mess up things
- Try to to uninstall Guild Wars cause you're too ######## stupid to get past it. And return the box to the store.

Just some tips, but then again, looks like others have already mentioned it.
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Old Aug 17, 2005, 02:19 AM // 02:19   #76
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Remember the bosses in the mission are random, so keep trying and you'll get someone much easier to fight. My group was lucky and got the Ranger Boss.. Dropped like a fly.
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Old Aug 17, 2005, 02:34 AM // 02:34   #77
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Thunderhead keep is an easy mission, extremely easy. Just think a little bit about the strategy you use. While everything up to amnoon is badly broken (90% of mobs are nothing but warriors and if casters appear they are absolutely pitiful, any idiot can brute force their way through them) once you get past amnoon you enemy starts using casters well. Necros, monks, and rangers exist for a reason.

Reminds me of thirsty river, I can regularly run river in about 20 minutes with 4 people. Most groups will fail river time and time again. Most of the time they fail against josso too, not because he is hard but because they do really stupid things (like attacking josso while the priest rezes.) A simple defile flesh on the priest or mesmer job on josso and it is a cakewalk.
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Old Aug 17, 2005, 05:13 AM // 05:13   #78
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Not sure if this works on Matron in RoF, but this TK monk boss went down quick with Echo-Thievery-Thievery-Diversion-Blackout-Backfire. You need an energy boost in there, or a necro. Then there's the Mesmer elite spells which I don't have yet. They are nice.
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Old Aug 17, 2005, 05:28 AM // 05:28   #79
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Stop nuking, use some strategy, drain his energy, degenerate his health, interrupt him, come on, use that brain.

But yes, working through a mission to acquire failure right at then end and the need to replay it... :shiver: only thing I dislike about GW...
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Old Aug 17, 2005, 09:41 AM // 09:41   #80
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Demetrios, his mursaat monk lackey, his mursaat elementalist, his jade armor and others died to my mesmer and henchies

I didn't like using backfire on Demetrios cuz it supposedly only lasts 10 seconds and cost 15 energy. I get the feeling hexes last much shorter on bosses than normal monsters so it was even less than 10 seconds. I used other domination skills and he went down.
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